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VIFF Immersed Volumetric Market

Sept. 28 - 29 | Youtube & Museum of Other Realties

 

The VIFF Immersed Volumetric Market brings together leaders in art, tech, and entertainment to discover the next wave of great XR volumetric narrative content from live-action, documentary and animation. Presented by VIFF and produced by Kaleidoscope, the two-day, virtual event features talks, networking, and an exhibition of volumetric films available to fund and distribute.

Sixteen volumetric films will be exhibited on the Museum of Other Realities in their native format. The program is divided into two sections; completed projects ready for distribution and in-development work looking for funding. XR creators will have the opportunity to pitch their projects to potential investors, licensees and distributors.

The VIFF Immersed Marketplace is the only global leader dedicated to the entire cycle of the Canadian XR content process. From funding the production to finding a platform for its presentation once it’s market-ready, VIFF Immersed is the only XR marketplace that prioritizes the success of export-ready Canadian content.

Presented by
Curated by
Market Partners

Day 1: September 28th, Monday

Empowering Spatial Communication and 3D Stories. What's Ahead for the Volumetric Market?

September 28, 2020, 10:00 am - 11:00 am
Volumetric capture technology offers an unprecedented chance to create fully immersive, three-dimensional narrative experiences. It opens countless business opportunities and empowers a collaborative approach to storytelling. But how do we make sure the adoption and growth of volumetric capture happens in a sustainable fashion, and how do we make the volumetric market inclusive and accessible?
Session Participants

Christine is the CEO of Metastage, an XR studio that brings performances into digital worlds through volumetric capture and complementary tools. Volumetric holograms can be experienced in augmented reality using mobile phones, high end AR headsets, or 3D displays. Metastage uses the Microsoft Mixed Reality Capture system and is located in Los Angeles. Prior to leading Metastage, Christina was the CEO of VR Playhouse, an immersive content company based in Los Angeles.
 

Adam is an experienced creative producer, having produced and project-managed the full-body, multiplayer virtual reality experience Chorus. With 20-plus years’ experience in filmmaking, VFX, and digital media, Adam is now a creative producer for Intel Studios, focusing on bringing to market innovative Immersive AR and VR experiences which utilize the world’s most advanced Volumetric capture system.
 

Ieva is a co-founder of EF EVE™, a software company which produces easy-to-use volumetric video capture and editing tools. EF EVE™ allows everyone to utilize off-the-shelf cameras. With its three products, the company provides a full infrastructure for volumetric video: capture (Volcap), editing (Creator) and distribution (Platform). Prior to leading EF EVE™, Ieva was a co-founder of Stream4S, a company specializing in advanced video software solutions.
 

Simon leads Enterprise Partnerships at RYOT Studio, the Oscar-nominated division of Verizon Media. RYOT Studio is focused on creating original, immersive content experiences that push the envelope through technology and innovative formats. With roots in filmmaking, documentary, and live action, RYOT Studio puts the consumer at the centre of the story to connect audiences with issues that matter to them.

 

Jason is a Principal Creative Director at Microsoft, where he has worked for over 20 years. He has worked in Mixed Reality development for the last 11 years—first with Microsoft Research, and then as a member of the original HoloLens program. Jason has been a part of Microsoft’s volumetric video effort since its beginning in 2010. He currently works as part of the company’s Mixed Reality Capture Studios team.

Observations, Opportunities, and Lessons From a Decade of Volumetric Capture

September 28, 2020, 11:10 am - 11:40 am
Microsoft’s journey in volumetric capture started almost a decade ago, as a part of an incubation group within Microsoft Research. After shipping holograms of humans with the world’s first stand-alone HoloLens in 2016, the Mixed Reality Capture Studios team turned to empowering more creators to craft volumetric experiences for as many platforms as possible, including creating a fee-for-service business in San Francisco and licensing technology to partners in London and Los Angeles, with more to come…
Session Participant

Jason is a Principal Creative Director at Microsoft, where he has worked for over 20 years. He has worked in Mixed Reality development for the last 11 years—first with Microsoft Research, and then as a member of the original HoloLens program. Jason has been a part of Microsoft’s volumetric video effort since its beginning in 2010. He currently works as part of the company’s Mixed Reality Capture Studios team.

The Role of Spatial Storytelling in Shaping New Artistic Languages

September 28, 2020, 11:45 am - 12:25 pm
How does volumetric capture help creators push the boundaries of immersive storytelling, and what are the main challenges in producing compelling 3D experiences? Can spatial narratives become a more engaging way to present socially relevant human stories?
Session Participants

Victoria’s passion for evocative human stories stems from her work as an Assistant Attorney General, prosecuting cases for the voiceless. Transcending boundaries, she became a film producer; with the rise of emerging technology, Victoria’s commitment to impact-driven stories led her to MIT, where she directed, wrote, and produced the VR experience Reveal. In 2019, she wrote, directed, and produced her most ambitious VR experience, Stay Alive My Son.

Aaron is VFX Supervisor at NSC Creative, based at the National Space Centre in the UK. He has directed immersive projects for corporate clients, educational institutions, and theme park attractions. Over the past nine years, Eric has been working with immersive media and developing his own artistic approach to the medium. His award-winning projects have been screened at many film festivals worldwide, most notably Tribeca, Edinburgh, Annecy, Animated Encounters, IDFA, and Fulldome UK.

Asad is a director working exclusively with Augmented Reality as a medium of storytelling. He is the founder of the AR app Jadu and the studio 1RIC. Asad’s studio carved out a pioneering position in the AR storytelling space when his immigration-focused Hololens project Terminal 3 premiered to critical acclaim in 2018. He followed it up with a nuanced look into
the ethics of AI in the first third-party Magic Leap narrative, A Jester’s Tale.

Illya is an artist, researcher, and interactive storyteller. A board-certified internist, she works part-time at Rikers Island Correctional Facility in NYC. Influenced by her work as a physician, Ilya’s artistic practice explores identity, belief, and the relationship between technology, embodiment, and transcendence in an increasingly virtual world. Her artistic partner is Cyril Tsiboulski. Their second VR experience, Queerskins: ARK, will premiere at The Venice Film Festival in 2020.
 

Volumetric Pitching Session: 1

September 28, 2020, 12:30 pm - 2:00 pm
The VIFF Immersed Volumetric Market brings together leaders in art, tech, and entertainment to discover the best in volumetric filmmaking. A virtual event presented by VIFF and produced by Kaleidoscope, the market features talks, networking, and a selection of 16 volumetric films available for funding and distribution. The program is divided into two sections: completed projects ready for distribution and in-development work ready for funding.

Layer, David Clarkson
There Exists, Anrick Bregman
A Vocal Landscape, Anne Jeppesen
Uninterrupted, Rae Hull
Our Home and Haunted Land, Nadine Valcin
Before Our Time, Timur Musabay, David Cameron
Stay Alive My Son, Victoria Bousis
Overwhelm, Ollie Rankin

View more details about each project.

Immersed Volumetric Market Mixer

September 28, 2020, 2:15 pm - 3:30 pm
Meet the VIFF Immersed Volumetric Market teams and artists in a breathtaking immersive space of the Museum of Other Realities. Discover sixteen volumetric capture experiences ready for distribution and in-development work looking for funding.

Day 2: September 29th, Tuesday

Indigenizing Indie Immersive

September 29, 2020, 10:00 am - 11:00 am
The Indigenous Matriarch 4 (IM4) Lab, in collaboration with VIFF Immersed, brings together leading Indigenous XR creators for a conversation on how independent production in immersive is redefining modes of sharing storytelling and experience. Moderated by IM4 as part of the Immersive Knowledge Transfer series, speakers will discuss their process and toolset, cultivating opportunities and overcoming challenges in creating indie XR.
Session Participants

Doreen is the sixth child of Grand Chief Dr. George Manuel and Marceline Manuel. She is a graduate of the Aboriginal Film and Television Diploma Program (AFTP) at Capilano University, and now the Director of the Indigenous Independent Digital Filmmaking Program there. Doreeen has an extensive background in First Nations education and community development. She is the recipient of the Governor General of Canada Medal Award for her studies in AFTP.

Naomi is Mi’gmaq from Gesgapegiag, and the proud mother of two. She draws her inspiration and strength from her parents. She enjoys being physically active, hopes to revitalize and promote the Indigenous way of life, and has dedicated her life to fighting violence against women, children, and the elderly. Naomi has directed four shorts with Wapikoni. In 2019, she codirected her fifth, a VR film.

Ryan is a Cree First Nations from Little Pine Reserve as well as an international award winning writer/director/producer. He has gathered numerous international awards and screenings and worked on various projects including Batman vs Superman, Fast 7 Furious 7, Fear The Walking Dead, and The Magicians. Ryan has enjoyed the full range spectrum of storytelling from Directing and Cinematography through to Acting and Visual Effects. He has recently completed his first VFX Short VR film “Chord VR”.

Craig is an Anishnabe musician and filmmaker from Kitigan Zibi First Nation. He plays guitar and bass, and scores the music to his own films, as well as for other film projects and collaborations.

Wiremu is the writer and co-director of Whakakitenga, Aotearoa’s first Māori VR film, showcased at the Māoriland Film Festival. He studied writing at Whitireia Community Polytechnic in Porirua City, and later went on to gain a Masters degree in creative writing at Victoria University in Wellington. Wiremu’s filmography includes the shorts Tūrangwaewaeand Kēhau.

Interacting with History: A Spotlight on The Book of Distance

September 29, 2020, 11:00 am - 12:00 pm
Meet the team behind The Book of Distance, Randall Okita’s deeply affecting personal pilgrimage to recover what is lost when war and state-sanctioned racism changes his family forever. This virtual journey takes audiences through the emotional geography of immigration in Canada. From blending sculpture, film, and theatre techniques with Okita’s own archival materials to generational narratives and Japanese woodblock aesthetics, our discussion unpacks personal storytelling in an interactive virtual space.
Session Participant

Randall is a Canadian artist and filmmaker whose work employs sculpture, technology, physically challenging performances or stunt work, and rich cinematography. His work has been shown in both group and solo exhibitions, awarded internationally, and screened at festivals around the world, including retrospective screenings of his short-film catalogue in San Francisco and Toronto. Born and raised in Calgary, Alberta, Okita lives and works in Toronto and Japan.

David Oppenheim is a producer at the National Film Board where his recent credits include Agence (Venice Film Festival), The Book of Distance (Sundance New Frontier, Tribeca Storyscapes, Venice Film Festival), Draw Me Close (Tribeca Storyscapes, Venice Film Festival), the Webby award-winning Universe Within, the final chapter of the NFB’s Highrise project, and the interactive documentary The Space We Hold which was awarded the Peabody-Facebook Futures of Media Award, the Best Original Interactive Production at the Canadian Screen Awards, and the Columbia University Digital Dozen Storytelling Award.

Anita Lee is Executive Producer and Head of the Ontario Studio in Toronto for the National Film Board of Canada. She is a multi-award-winning producer with 20 years’ experience in the industry, and the founder of the Toronto Reel Asian International Film Festival. In co-production with the CFC Media Lab, Anita led the NFB’s first foray into interactive production as one of the creator-producers of North America’s first interactive feature film, Late Fragment (2006), which premiered at TIFF and SXSW. Anita also helms the NFB’s Creative Non-Fiction Immersive Lab in Toronto.

Meet the Industry: Brave New 3D World

September 29, 2020, 12:00 pm - 1:30 pm
Hear from the dynamic companies that are changing the way volumetric content is produced and distributed. Learn about new technological solutions, exciting partnerships, and opportunities for independent creators and immersive production houses. Get to know new industry leaders who are paving the way for accessible, quality 3D storytelling.
Session Participants

Roi is an award-winning creative technologist and producer, centered around spatial media and emerging technologies. He leads TetaVi’s business development in North America, focusing on developing the ecosystem required for volumetric video to fulfill its full potential. Roi is an experienced producer in traditional film and TV as well as immersive media. Prior to his work with TetaVi, he established an immersive content studio as part of the New Museum’s NEW INC program.


Meet the Industry: Brave New 3D World

Victor is the co-founder and CEO of Sense of Space, a start-up which builds content creation tools based on volumetric video and XR technologies. As a designer, researcher, and producer, he has worked with several international studios, companies, and research groups, with projects presented in Europe, Asia, North and South America. Victor has an MA in New Media Design and Production and has been a researcher in visual and immersive technologies since 2011.

Ieva is a co-founder of EF EVE™, a software company which produces easy-to-use volumetric video capture and editing tools. EF EVE™ allows everyone to utilize off-the-shelf cameras. With its three products, the company provides a full infrastructure for volumetric video: capture (Volcap), editing (Creator) and distribution (Platform). Prior to leading EF EVE™, Ieva was a co-founder of Stream4S, a company specializing in advanced video software solutions.

Volumetric Pitching Session: 2

September 29, 2020, 1:45 pm - 3:15 pm
The VIFF Immersed Volumetric Market brings together leaders in art, tech, and entertainment to discover the best in volumetric filmmaking. A virtual event presented by VIFF and produced by Kaleidoscope, the market features talks, networking, and a selection of 16 volumetric films available for funding and distribution. The program is divided into two sections: completed projects ready for distribution and in-development work ready for funding.

Completed projects:

Trauma Drama, Scott Lynch
Image Technology Echoes, Lauren Moffatt
Dust, Andrej Boleslavsky, Maria Judova
Blueplanet VR, Eric Hanson
The Holy City, Nimrod Shanit
Lessons of Auschwitz, Denis Semionov
Kusunda, Gayatri Parameswaran
Gimme One, Harry Silverlock

View more details about each project

Immersed Volumetric Market Mixer

September 29, 2020, 3:30 pm - 4:45 pm
Meet the VIFF Immersed Volumetric Market teams and artists in a breathtaking immersive space of the Museum of Other Realities. Discover sixteen volumetric capture experiences ready for distribution and in-development work looking for funding.

Hosted by

René is the CEO and designer of Kaleidoscope, a community fund for artists. Kaleidoscope has helped creators raise more than $34 million for original projects. As an executive producer, René has worked on some of the industry’s most groundbreaking work, including the animated VR film Battlescar and the VR series Spheres. As a filmmaker and designer, he has produced the acclaimed comedy Backpack Picnic and directed the documentary The King of Texas.
 



VIFF Immersed Volumetric Market Prizes

Microsoft Mixed Reality Capture Studios Special Prize

Presented by Microsoft Mixed Reality Capture Studios, this Special Prize is an award for the best mixed reality project in development at the 2020 VIFF Immersed Volumetric Market. Prize: The winner will receive up to a half day test and one full capture day in Microsoft Mixed Reality Capture’s San Francisco studio, along with up to 5 minutes total of processed volumetric video captured content. The winner will also get access to plugins and tools with the winning team to enable them to put their project on any platform or device.

EF EVE ™ Prize For Teams

EF EVE TM will award the best 16 volumetric video filmmakers with a free access to EF EVETM Volcapp and Creator software as well as support including one-on-one sessions.

VIFF Immersed FAQs

  • The panels and presentations will be streamed, live on Kaleidoscope’s Youtube channel on September 28–29. We will send a link to those who register closer to the date of the event with further instructions on how to access the presentations

    The sixteen volumetric films will be exhibited on the Museum of Other Realities, which you can download download the application on Steam here, on Oculus here and on Viveport here (US$19.99).

    Note: The first 200 people to register for the Volumetric Market will be sent a Steam Key on September 27th that will give you a complimentary download of MOR

  • The Volumetric Market is primarily for leaders in art, tech, and entertainment who are looking to discover, co-produce, co-finance and/or distribute the next wave of great XR narrative projects.

  • It is free to register and attend the VIFF Immersed Volumetric Market sessions on September 28–29.

    The Museum of Other Realities app requires a US$19.99 fee for purchase. VIFF Immersed content within the app is free to access.

    The first 200 people to register for the Volumetric Market will be sent a Steam Key on September 27th that will give you a complimentary download of MOR.

  • The MOR is a virtual museum and social venue showcasing digital art and media. An immersive multiplayer art showcase in VR, the MOR is a place to connect, share, and experience virtual reality art with others. Currently, the Museum is accessible only for tethered headset users (Rift, Vive, Valve Index, Windows Mixed Reality).

    NOTE: the Museum of Other Realities is not available on web browsers nor 2D mobile devices, and has been designed as a solely immersive experience.

  • You can download the app here (US$19.99 or free for first 200 people to register for the VIFF Immersed Market).

    Review specs for equipment needed to enter MOR, here

    Read more about using the MOR app here

  • Please contact immersed@viff.org for further information.

Promotional Code

  • If you have a promotion, please enter the Access Code here: