Exploring creative technology’s potential in storytelling.
Image: Sanctuary: A Tale of Two Forests Dome Project
Oct 1 & 2
Emily Carr University, Centre for Digital Media, and Departure Lounge
Welcome to a new interactive exhibition that investigates the power and potential of creative technologies in storytelling. At a time where technology, the internet and entertainment are converging, we’re also on the cusp of a shift to a new era of computing and digital human experience. In celebration of the 40 year old video game industry in BC and the 25th anniversary of DigiBC, we have curated 16 projects that let you watch, interact and imagine the possibilities of where storytelling is going. You will have two hours to explore three themes, each in their own spaces:
Descend explores the impact of video game engines on live performance in Opera, Music and filmmaking
cikâstehtin (its shadow can be seen; reflected [by rays of light]) featuring two powerful immersive documentaries and several AR works
Virtual Arcade is the playground where you can paint, play and interact
We hope you enjoy and join us in thanking the artists, studios and our sponsors!
Debi Wong, Loretta Todd, Loc Dao
From Verstatlie Media, this playful demo shows you the power and potential of real-time virtual production tools, letting you race a monster truck through a virtual 360 environment, while someone else controls the camera and nails “the shot”
Its shadow can be seen; reflected (by rays of light)
Signals Exhibition Map
Also featuring V-Unframed
Presented by Powered by
Alliance Française Vancouver invites you to explore and connect at V-Unframed, your journey between art and virtual reality, on October 1-3, 2022.
The fourth edition of this immersive digital art exhibition showcases artworks from local and international artists, including Espace V, Alliance Française Vancouver’s unique VR space.